Game Over:
Problems associated with video games and how Generation X is affected.
It's not
all fun and games when video games are concerned. Along with all the good
times, there are some problems with playing these games. Some of them are
heath reasons. For instance, people with epileptic seizures should not
play video games because the flashing, repeating patterns on the screen
may cause problems. There are some specific problems that have tie-ins
with Generation X, however. Those are video games' threat to acedemia and
sexism and violence found in the video games and the ads that support them.
The first
problem is the concern if video games hinder the study habits of youths.
This is probably the oldest concern in the book. Parents have always worried
about poor time management causing poor performance in schools, and video
games are just one more distraction. This is of particular concern to Generation
X since they are mostly the youth culture that is still in some sort of
schooling. Another related issue is the worry that youths are pumping extensive
amounts of quarters into these machines for mind-numbing entertainment.
The only solution that I can think of is to initialize programs that encourage
good time management. Otherwise, youths will not understand the point of
studying, thinking that there's no reason to when the highest "score"
you can get on a test is a 100!
The
target audience, or the people most likely to play a video game, are younger
aged males. Thus, sometimes video games can be a little gender biased.
Either you're saving another helpless princess or fighting with a scantily
clad female warrior. These kind of situations may discourage or even disgust
female game players and more enlightened male gamers as well. Another related
problem is that many video game advertisements feature the same kind of
demeaning female images. In advertising, many ads like Calvin Klein not
only sell fragrances, but ideas and standards of beauty as well. The standard
of beauty in these advertisements is a 5'10'', 110 pound woman, when only
10% of all females can realistically live up to this standard. These ads,
video game ads included, may lower the self esteem of women. We should
try and fight against this sort of thing, and some video games are contributing
to this fight. For instance, Ms. Pac Man and Dixie Kong from Donkey Kong
Country 3 (pictured here) are female main characters in video games that
both genders can enjoy.
Finally,
probably the biggest problem in video games recently is the violence found
in many games. Graphically, games have improved so much that we can depict
many situations with horrific realism. In Mortal Kombat games (pictured
here), you can kill people by ripping open their heart, blood gushing all
the way (appitizing, huh?). Violence in the media has been a problem for
a long time, but people are more concerned with video games because you
are more directly involved with the violence and you get rewards for killing
people. I'm not sure if exposure to such violence can cause violent behavior,
but I do think that constant exposure to such acts can raise our tolerance
to violence and stunt our empathy for our fellow beings. I also think that
since all the games in the arcades nowadays are so violent that arcades
aren't the family places that they once were. Many steps have been taken
to curb the violence, like ratings for the games, but I think we need to
have programs that encourage parents to teach their kids about choices
of right and wrong in the media. That way we can still have free speech.
I also think that this problem will take a long time to fix. There is a
really good article in the March issue of Next
Generation about this subject. Find it in a library and check it out!
Well, those
are my opinions and observations on the problems with video games. If you
have any comments to add on any of those problems, visit the message forum
on my biography page and spill your guts!